Monday, February 21, 2011

Battlesuit Mario goes to war

A rebranding kinda sorta worked for The Big Mouse in Disney’s Epic Mickey, but would it work for Mario? This, dear readers, is the question I ponder today as I look over this impressive Mecha Mario battle suit artwork over at Cool Vibe this morning.

An even closer look at artist Marat Ars’s new suit design—and new look—is available in that second link. Clicky clicky!

Comments (7) READ MORE: artwork, mario, redesign 7 Comments zatara says...
February 17th, 2011 at 8:58 am

What now you’re IN FAVOR of hardcore gritty reboots? Why would you want to change Mario from classic 2-D Sidescrolling to some kind of robot-shooting game?

Mario is fine how he is. At least that’s what the sales indicate. Right after you ask Miyamoto to make a 2-D Mario game just for nostalgia’s and sales sake, then you float some kind of idiotic reboot with robots? Are you insane?

CM30 says...
February 17th, 2011 at 9:18 am

Mario’s fine as he is. Not saying the art isn’t cool, it does look awesome, but it’s just not needed. Mickey needed the rebranding to get his image back, Mario really doesn’t and has about 15 million copies of New Super Mario Bros Wii sold to prove it.

Timothy says...
February 17th, 2011 at 9:22 am

I’m sorry but id does not work for me.

Ross says...
February 17th, 2011 at 9:40 am

so i hate mecha!!
but a revamp for older audiences for many titles in movie form or game form may be appeciated…
Take for example the video on youtube of Mario&Luigi as people from a GTA game. Explosives and story line whilst keeping the same named characters.
Another example of an action revamp may be pokemon. Touch upon the dark side of things. Ash would grow up and be a bad ass whilst still keeping his caring nature at times. Pokemon battling it out with fire, explosions, high speed arial action. Blood spraying on the screen. Showing depth and what may happen in reality.

Little games in this format may target a niche market of older gamers who are open to a little action in their old favs.

wrackune says...
February 17th, 2011 at 1:39 pm

No mustache, no Mario.

zatara says...
February 17th, 2011 at 3:08 pm

“but a revamp for older audiences for many titles in movie form or game form may be appeciated

10 things Nintendo needs to get right on their next console

With the launch of the 3DS getting closer, it got me thinking of what I want in my new Nintendo console and eventual Wii replacement. I’ll be the first person in the room to tell you the Wii is a great console, but I’m certainly going to be the first person in line at Best Buy when they start selling whatever it is that Nintendo has up their sleves to be the successor to the Wii.

That being said, here is what I want from Nintendo for my next console (besides the holograms…oh that’s not offical yet?):
#1 Rechargeable controller batteries
Tell me Nintendo, why do I have to go to Nyko or Energizer to get my going green on? Can we all just agree that spending a small fortune on batteries each year is a bad thing. You got that Nintendo, BAD!

#2 Patchable games
Ok I’m with you in agreeing that lots of developers have taken advantage of the ability to patch their games by releasing games that are borderline broken knowing that they have the ability to fix it later on down the line with a patch. My argument to this is a bad game is bad forever.  Oh, and I won’t have to send in any SD cards to get my save fixed.

#3 Optical Audio out
Or at least SOME way for me to listen to my games on my 5.1 surround sound.  No I’m not talking about that Dolby Pro Logic garbage, give me the real deal!

#4 Better

Sunday, February 20, 2011

Nintendo news round-up: Chibiterasu still insufferably adorable and other tidbits

- Okamiden’s US release date of March 15th will be here before you know it. Check out three new trailers (one, two, three), and a couple of tempting pre-order bonuses: the Brush Touch Pen and Okamiden Art Screen Cleaner from Gamestop, and an ungodly cute-beyond-words Chibi Keychain Plush from Capcom. (Press Release)

- A new winner of the Nacho Mama Tees t-shirt in our t-shirt give-away has been randomly chosen! And the winner is… Marc of Cleveland, OH! Is this you? Please get in touch with us and we’ll hook you up with the goods, stat. (Infendo)

- Seattle PI gets their grubby mitts on a 3DS and raves about the experience, especially regarding the included AR (augmented reality cards), boldly asserting that playing the 3DS “is more or less guaranteed to blow your mind.” I am quivering in anticipation. (Seattle PI)

- I laughed way harder at this “tribute” to Nintendogs than I care to admit. With Nintendogs

Which is better: Escapism or amusement? Find out in this week’s Infendo Radio

Which is better: Escapism or amusement? Find out in this week’s Infendo Radio - Infendo – Nintendo news, reviews, podcast, Wii, DS, and retro video game blog .vvqbox

Iwata Asks sparks an Infendo question

In a recent edition of the Iwata Asks series, Satoru Iwata interviews Hisashi Koinuma of Tecmo Koei.  In edition to talking about the upcoming 3DS game Samurai Warriors Chronicles, they also chatted up a bit about how Koinuma was introduced into gaming. His story got me thinking about how I first became interested in video games.

My first memories of anything relating to video games is from my daycare center La Petite where I played Castlevania on the NES when I was four. I immediately begged my parents for a

Saturday, February 19, 2011

A Shadow’s Tale review

Publisher: Hudson Soft

Pacing is something that can either make or break a game. Take too long to get to the interesting parts like, say, Final Fantasy XIII and most people won’t stick around to see what comes after all the corridors and tutorials. On the other hand, if the game starts out strong and then loses momentum, gamers will quickly get bored of the whole experience. A great game should be enjoyable from start to finish, and unfortunately A Shadow’s Tale (or

First look at the back of a 3DS cover

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