Pacing is something that can either make or break a game. Take too long to get to the interesting parts like, say, Final Fantasy XIII and most people won’t stick around to see what comes after all the corridors and tutorials. On the other hand, if the game starts out strong and then loses momentum, gamers will quickly get bored of the whole experience. A great game should be enjoyable from start to finish, and unfortunately A Shadow’s Tale (or
No comments:
Post a Comment